Archive for the Against All Authorities Category

Northern Migration :: AAA Lands in X-7

Posted in Against All Authorities, Eve History on March 31, 2012 by Easley Thames

After a mere two-week “break” from major 0.0 warfare, -A- has started a new campaign in the north.

While the master-plan has not yet been revealed, most public speculation has focused on AAA seeking revenge on the CFC for supporting Legion of xXDeathXx in recent months.

To an extent, I can confirm this interpretation is accurate. We will definitely be making life painful for the CFC.

However, the purpose of our trip up north is not to tip the scales against them in the long-term, or to re-balance their war in-favor their permanent opponents.

Instead, we will play the role of a third party. After all, we have equal reason to kill NCdot and Raiden as we do TEST & Goonswarm. More than anything else, we are in this war – as always – because we are lead by angry Russians who never forget a grudge.

This time, we kicked things off by jumping 280 carriers and a classified number of super-capitals clear across the galaxy, starting in GE-8 and landing in X-7.

Using a system in Providence as our first mid-point lead to a hilarious reaction within CVA.

We had been hot-dropping carriers in Provi over the last week, and some of us joked that we were going to “conquer Providence” in the coming days.

If anyone has credibility when it comes to conquering Providence, it’s us. AAA is the only alliance to have ever gone through with the enormous station grind that Provi requires.

So with that in mind, when we jumped nearly 300 capital ships into R3-K7K, the locals started having heart attacks in their intel channels. Luckily for CVA, this time it was just an early April fool’s joke.

Then again, who wouldn’t be afraid of our new super-weapon. Formed from the hulls of mere carriers, together we form Voltron: Defender of The Universe!

After making our first few jumps, we stopped to re-fuel in low-sec space.

We gave some local pirates quite a scare as we jumped in, pushing the systems we visited into heavy time-dilation.

If we had used a less obvious cyno ship, we probably could have gotten a few kills out of the trip, but that wasn’t our priority.

Our goal was swiftly moving into our destination, with as much stealth as is possible for an alliance of our size.

We made relatively good time across the Galaxy, considering the numbers involved, and I actually think that our only losses were a couple cyno ships.

That may sound unremarkable, but when you have capitals disconnecting in low-sec systems, you can never be too careful.

The new cyno effect is awesome. I must admit I took few screenshots of us jumping out to Pure Blind.

After we docked our carrier armada, we decided to reinforce a TEST-owned Tech moon in the system with some of the toys we brought along.

While we aren’t really planning to stay long enough to profit much from the moon, attacking valuable asset in our staging system is a great way to get fights.

Besides, if the idea is to cause TEST and GSF some pain for helping PL’s bandwagon fight us in the past, denying them some of their Tech income is a good way to accomplish that.

The dick-star moon (all hardeners) melted under the guns of a couple hundred mega-pulse platforms, but TEST had enough time to form up some bombers on short-notice.

Unfortunately for them, they were all caught and killed on their second run, before they earned any kills.

Here is the battle-report of the very short “fight” on the tower —

I took a screenshot just after bubbling them in my Sabre, but most of their bombers had already been popped or podded before I could hit the “print screen” button.

This conflict should be a great source of entertainment for us.

It’s an “away game,” so the stakes for -A- are somewhat less than they have been in our recent wars, but so far the participation has been impressive.

Our Russian/Euro timezone move-op involved over 350 people, with more U.S. players showing up late to the party every hour. Keep in mind these people are all from AAA and our sister-alliance, En Garde. This is not a coalition deployment.

Choosing an NPC 0.0 staging point provides us with a degree of freedom in terms of committing to fights, since we only really need to un-dock when it suits us. That is an ideal position, as far as morale goes.

Finally, it’s worth noting that X-7 is a nostalgic location for many of us.

Max 2.0 launched from the very same system, as have many other campaigns, and the place has a sense of “epic scale” to it in more ways than one. The 200 AU diameter of the solar system is a fitting symbol of this place’s importance in Eve history.

xXDEATHXx Evacuation Gone Wrong

Posted in Against All Authorities, Killboard Stats on March 20, 2012 by Easley Thames

Legion of xXDEATHXx, the alliance with a name reminiscent of a 13 year-old’s console gaming ID, has been evacuating assets to NPC stations for at least two weeks.

With RA supposedly cutting a deal to transfer all of their sovereignty to their enemies, the downfall of XIX is likely to come even sooner than anticipated.

Recently, AAA has been camping XxDEATHXx evacuation systems, including critical jump beacons across multiple regions.

The results have been considerable thus far:

Some evacuation kills are better than others, like this exceptionally juicy Charon:

Until today the majority of the kills have been carriers or jump freighters. No one complains about such kills, but they don’t match the bliss of seeing a super-cap explode.

However, today was an especially good day for the AAA members who have been actively hunting xXDEATHXx evacuees.

-1 Nyx and Rorqual in Malpais on an XxdeathXx tower!

Members of the -A- corporation “hirr” had cloaked tacklers ready when a Rorqual and two super-carriers jumped to a cyno beacon in 6-WMKE.

A Hel was allowed to escape, possibly out of sheer pity for the owner, but a Rorqual and Nyx were destroyed by a AAA super-cap fleet consisting of one titan and 22 super-carriers.

The future of this once powerful alliance is currently uncertain. Many speculate they may attempt to negotiate with Solar to re-establish their pre-civil-war boundaries, but whether that will be acceptable to Solar is unknown at this time.

Incursion Rats :: Better Defenders of C-J Than RA Ever Was

Posted in Against All Authorities on March 14, 2012 by Easley Thames

We have a joke in AAA that everyone in Eve, other than RA, has shown up recently to fight with us over C-J.

In addition to the epic battle with the Clusterfuck and PL + NCdot last week, we would now face a new kind of enemy this time, one few of us had fought before —

An incursion in QA-P constellation, which contains C-J, was a great nuisance. Mostly because it cyno-jams every system in the constellation, but also because we kept hearing about En Garde members losing ships to gate-spawns.

So, with little Incursion experience, we formed up 3-4 fleets of 10-20 people to clear out sites across the constellation.

Within a few hours, we turned the bar completely blue, and a Sansha Mothership spawned.

As we merged all of our fleets into one shield gang of around 70 people, we received continual trolling from 3-4 “expert incursion runners” in channel. They were sure we would die horribly.

“This is much harder than a fleet battle with PL, Maka” the ex-NC care-bears proclaimed smugly. With no fear, we warped in and began working-down the spikey turd-shaped vessel.

The only real plan we had was to kill the bombers as they spawned, and this worked well for us. We occasionally popped other NPCs, between bomber waves, but most of our DPS was on the Revenant.

There were two deaths. One person did not broadcast, so he died slowly, and the other warped in a ship with only 1 LSE for his tank. The guy with 1 LSE did broadcast, but he was more-or-less alpha’d.

In the end, we all got paid 90 million isk (each) in bounty  plus some Concord LP. That’s 6.3 billion paid out to our gang for a 15 minute fight, plus whatever the Concord LP are worth.

I can see why people run these so often! We had no clue what we were doing and I made 15 mil a tick from the Vanguard sites + 90 mil for the mother-ship.

That said, I would really prefer NOT to have any more Incursions spawn on my doorstep anytime soon.

I can only shoot rats for so long before I start to feel… dirty…

C-J Falls :: 2000+ Pilots Involved as Multiple Coalitions Clash

Posted in Against All Authorities, Eve History, Fleet Tactics, Mercs, North versus South, Pandemic Legion on March 7, 2012 by Easley Thames

Tonight the C-J station came out of its final reinforcement timer. The battle in this system was not only enjoyable by all accounts, but also provides clues about the future shape of the North-Eastern sovereignty map.

By the time of this battle, RA had already moved most of their assets out to low-sec, as part of their announced plan of relocating to Delve.

Furthermore, neither XxDeathXX nor RA had an operation planned to defend the system. If that were the end of the story, things would have been pretty boring tonight.

However, aware of a developing PL / NCdot plan to upset AAA and Solar’s night of conquest, AAA called out for a full “red pen” CTA.

Given the numbers arrayed against them, even the mighty Tech Cartel alliances would have thought-twice about engaging AAA tonight, but this time they ended up gaining critical support from an unlikely source.

Whether it was a revival of the “bro pact,” or merely an attempt to mount a formidable defense in the name of “good fights,” PL and NCdot were able to get the support of the same people who helped murder their super-carriers  last week.

Source: kugutsumen.com

That’s right. This time Goons + Test + other CFC alliances fought on PL and NCdot’s side.

Some are calling this a nostalgic return to the days of the “bro-pact” between Goonswarm and PL.  While the leaders of both alliances do chat regularly, I think this can be explained in other terms:

  • PL and TEST have already been in cooperation for quite some time as fellow “Honey Badgers.” Many in TEST look-up to PL and enjoy working with them.
  • Goon leaders – including The Mittani – have a long history of cooperation with Red Alliance and XxDeathxX. Red Alliance was a part of the Red Swarm Federation, along with Goons and TCF. Among other notable pro-goon actions, XxDeathxX played a major role in the successful “all-in” offensive on Delve in 2009 under the leadership of Darius Johnson by attempting to heroically guard the Eastern flank against Atlas & AAA.
  • Third, and most importantly, this was the only way a real fight could go down in the system tonight, and everyone agrees that fighting 1000 people is far more fun than not fighting anyone on a Tuesday night.

Evoke and some other pro-PL groups also made a modest showing, but the major balancing force against the A-Team was clearly the CFC tonight.

Some expected to see Raiden on the field, but cooperating with Goons would probably have been too much for them to stomach.

The following list is highly abridged, since I don’t want this image to be any longer, but the total numbers are roughly correct.

The Cluster-Fuck Coalition (CFC) was hit very hard on their jump-in to the system by Nulli Secunda, Occupational Hazard, The Initiative, and SOLAR. These alliances demolished the CFC drake fleet.

A large CFC bomber gang was able to skip past the gate-camp and get involved with the main-battle on the station, but their presence was a double-edged sword, since bombing runs were actually a hindrance to the “Slow Cat” sentry-drone doctrine being used by PL tonight.

Needless to say, the carnage was immediate, but with Time Dilation maxed out (all the way to 10% with 1900 in local) things took a while to resolve themselves.

To elaborate on the strategy used by PL and NCdot, Shadoo brought in a fleet of approximately 140 carriers filled entirely with sentry drones. Each carrier can hold hundreds at a time, so losing a few waves to bombing or anti-support fire is not an immediate ‘game-over’ situation.

PL’s plan was to fight on station so that they could de-aggro and dock if the fight got to messy.

The coordinated sentry fire was theorized to be a good counter to just about anything engaging at ranges up to 100km. This seems to have proven true, given that they successfully brought down several after-burner Tengus at long range.

The fighting was already well under-way when I logged into C-J with my  dictor. I had flown over and logged-out the night before in anticipation of this brawl, and luckily I arrived in time to participate in the bulk of the fighting on the station.

Sentries were fairly effective in popping -A- fleet ships with coordinated sentry fire, but bombs and support-ships killed hundreds of these t2 drones.

It was an expensive engagement for everyone, especially since PL and NCdot were stripped of literally every support ship in short order.

The destruction of all hostile support allowed AAA and Solar (among others) to drop super-carriers on the station with relative impunity.

PL may have been able to match or exceed the A-Team’s super-cap numbers, but tactically it would have been a colossal blunder without support.

NCdot and PL were forced to dock when the -A- and Solar supers cyno’d in.

To the credit of PL and NCdot, they were fast about calling for their carriers to pull in drones and de-aggro, so only one carrier was killed by supers.

Pictured Here: PL's "Slow Cat" Carrier Setup

I feel compelled to mention that this was one of the best showings from -A- in a long time, with 400 alliance members involved, including a strong super-cap showing.

The alliance had labeled this operation as extremely high-priority, so it is doubtful that AAA Russians and U.S. players will be together on the same field like this very often, but it was nice to see what we’re capable of when we really want something.

It shows that -A- has a great deal of dormant potential that can be dialed-up on occasion, especially when merging its two major timezone groups into a single operation.

In particular, the missile spam from AAA’s Tengus was immense. Including all friendlies, there were over 300 Tengus on the field.

Back when T3 cruisers were introduced, members of my corp joked about a day when an alliance could field a full fleet of these pimp-mobiles. It’s crazy to see those musings actually turn out to be descriptive of reality in 2012.

With no firewall to block the incoming waves of heavy missiles, even heavily-tanked (and low-signature) Proteus and Legion hulls were popped without difficulty.

As soon as PL and NCdot docked up their carriers in C-J, the station was flipped by AAA supers, and promptly handed over to Solar Fleet control.

This may hint at the future division of the North-Eastern regions. Even if most of Insmother is retained by AAA, I think flipping C-J sends a signal that -A- does not care about expanding much further North.

More importantly, this battle marks the culmination of the AAA – RA war. The end result is clear: RA has lost, and AAA has won.

There will be plenty of structures to grind, but the most action we can hope for will be fights with opportunistic groups like PL.  RA has already fled this hemisphere, and XxDeathXx seems to be increasingly inactive.

I believe that very soon Solar will be able to declare a similar victory over XxDeathXx, thereby ending the DRF Civil War, but Eve is an unpredictable place. I will not jump the gun until I see who XxDeathXx can bat-phone to save them from Solar and AAA.

Two major powers have apparently lost the will to fight, and will have to regroup elsewhere, while two others have earned new territory after a long-fought campaign. This is what 0.0 life in Eve is all about.

Pictured above is the aftermath of the fight on the C-J station.

For those who do not know, C-J is the long-treasured crown of Red Alliance’s once-vast empire.

This system holds the same nostalgia for RA members as NOL once held for BoB, and this is only the third time it has ever fallen.

My corp has now been present for all 3 conquests of C-J in this historic system’s long history.

In many ways, the real story here is the decline of the DRF as a coalition.

Sometimes small conflicts can snowball into absolute catastrophes. Such was the case when XxDeathxX pissed off Solar, by taking the side of a renter over their most powerful ally, in what began as a minor standings dispute.

With White Noise existing in name only, RA evacuating to Delve, XxDeathXx flailing with no clear plan for the future, and WTF left adrift with no master to guide it – the future indeed looks bleak for this formerly fearsome group.

I have mentioned it before on this blog, but the butterfly effect – as depicted by CCP’s marketing department – is a real phenomenon in this game. Even small decisions can have immense consequences, and I would bet my favorite hurricane that XxDeathXx’s leadership now regret the way they treated Solar.

The DRF civil war was likely preventable, and it is XxDeathxX’s leadership that is to blame for the coming Drone Region diaspora.

One last topic seems germane to this discussion, and I feel this post would be incomplete without it. That topic is the role of mercenaries in 0.0 sovereignty contests.

Mercenaries are a great asset. From the well-chronicled adventures of  Seleene’s Mercenary Coalition, to the current influence of Pandemic Legion, mercs can clearly tip the balance in 0.0 – sometimes with frightening effectiveness.

However, when you rely on mercs too much it can lead to atrophy within your coalition.  You need to flex your own muscles as an alliance on a regular basis, otherwise they will eventually turn to fat.

I believe RA, XIX, and many others who benefited from their presence in the Drone Regions have put too much confidence in their hired help.

Mercs can be a great tool in a variety of situations, but the evidence available suggests that they make bad long-term guardians of sovereignty.

Operation Etherium Reach-Around

Posted in Against All Authorities, Eve History, Fleet Tactics, Killboard Stats, Pandemic Legion on February 29, 2012 by Easley Thames

Not often does one see AAA’s coalition, The Cluster-fuck Coalition (CFC), and tons of random people from all over New Eden cooperating spontaneously.

Tonight, something magical happened in Etherium Reach. In AAA, we will forever remember this day fondly as “Operation Etherium Reach-Around.” It will come as a shock to no one that this name was chosen by eccentric Maverick Navy CEO Avicenna Sarfaraz.

At the outset, let me tip my hat to Mukk Barovian, Perseus Kallistratos, Makalu Zarya, and James Kordent. These four FCs really pulled a rabbit out of a hat tonight, in more ways than one.

Things started off with a relatively small-scale conflict between the DRF and AAA/Nulli in LXQ2-T, with XxDeathXx forming a dread and carrier fleet to kill a Stain Empire POS that was coming out of reinforced mode.

XxdeathXx added two titans to their POS-killing fleet, something that caused AAA spies to raise an eyebrow. Presumably, the XxDeathxX FC was eager to add more muscle to their rather unimpressive fleet of about a dozen carriers, half a dozen dreads, and a small support fleet hitting the Stain Empire PoS.

An Avatar and Erebus were on field when AAA showed up solo, with only 60 sub-caps, but the Avatar cyno’d out at the first sign of trouble. The Erebus was not so fortunate. Once he was tackled by AAA’s Oracle gang, Nulli rushed to support their allies with a swiftly-traveling Naga fleet.

XxDeathXx and Controlled Chaos warped in some additional carriers to repair the imperiled titan, but a very smart order by the AAA FC team lead to the placement of defensive bubbles that caused the carriers to land outside of repair range. This allowed a relatively small battle-cruiser fleet to wear down a titan with minimal interference by hostile remote repair.

The Erebus exploded too quickly for PL or NCdot to arrive. This was due in part to the fact that he was not fully tank fit. Approximately one minute after the titan died, the pro-DRF mercenaries showed up to save the day — or so they thought.

PL and NCdot had around 30 supers on the initial jump-in, with no support to speak of on field. This might seem like hubris to some, but PL’s reputation is often enough to protect them from serious challenges to their super-cap fleet.

Tonight, AAA decided NOT to leave the field when hostile supers landed. Instead, a small number of dictors did their best to hold down PL and NCdot super-caps, while calls for help went out across New Eden.

Some of the first AAA pilots on-field burned to a nearby low-system to trade their current ships for additional DICs and HICs. There was a tense atmosphere, but everyone realized the potential for something special to unfold here. Everyone moved with a sense of urgency.

At one point, PL and NCdot were able to free up the majority of their super-cap fleet. They took this chance to warp out. However, a well-timed bubble by AAA FC James Kordent caught a single Aeon seconds before it entered warp.

To their credit, PL and NCdot decided to come back for their stranded comrade, but this decision would eventually cost them dearly. From the moment that the XxDeathXx titan was tackled, forces across the galaxy had been massing.

Reinforcements from every AAA ally were on the way, not to mention the hordes of neutral alliances who just wanted a chance to appear on the kill-mails.

It took some rather dynamic bubbling by AAA dictors to keep the supers bubbled. In particular, MVN FCs James Kordent and Perseus Kallistratos pulled off some impressive feats in the domain of interdiction. Together they used a combined 160 bubbles before help arrived.

Our brave dictor pilots nearly died on multiple occasions. The AAA, Nulli, and  CONDI logistics pilots deserve a huge amount of credit for saving them both repeatedly.

When I personally landed on-field in my Heretic, along with other reinforcements, the situation was still in flux. No one knew for sure which neutrals were going to help PL and which had come merely to pile-on the tackled supers.

Neutrals from dozens of alliances were showing up. Many were bombing the field indiscriminately. TEST’s tornado fleet was firing at both sides of the conflict, while most of the other Clusterfuck members seemed to be focusing primarily on PL and NCdot (though by no means exclusively so).

However, despite the chaos. NCdot and PL supers were now completely covered in bubbles, and they started dieing one-by-one. They deserve recognition for choosing to go down fighting instead of initiating self-destruct. PL and NCdot have a good tradition in this respect, and I wish more people would follow their example until CCP fixes the mechanic so that a kill-mail is produced.

There was only one other moment where PL and NCdot had a chance to escape. The grid was badly contorted, and their supers were able to cross from one grid to another. We spotted this phenomenon early, and had dictors on both grids to prevent any escape.

This is what the end result looked like from my perspective in the AAA fleet.

Some are pointing to this battle a great example of the weakness of an unsupported super-capital fleet. In my opinion, the fact there there were no PL or NCdot titans on field to blap things was a major factor. Even without titans, the super-carriers nearly escaped on multiple occasions.

Super carriers were already neutered to an extent when they lost the ability to launch anything other than fighters or bombers, but titans remain very capable of killing support ships. Perhaps the lesson from the battle in LXQ2-T is that titans are what are imbalanced right now, not super carriers.

In any case, it’s food for thought, and I’m sure CCP is taking everything that happens on Tranquility into account when working on future balancing. If Titan tracking does get a nerf, fights like this – where a small sub-cap fleet holds down many supers until help can arrive – might be far more common.

This victory was preceded by PL losing 2 other super carriers to AAA, and morale among the Southern bloc is improving at a time when XxDeathxX and RA are both holding high-level meetings about the future of their coalition.

Ultimately, super-capitals can be replaced, especially by rich alliances like PL and NCdot. What can’t be paid for is the psychological impact of a super-capital being destroyed. Whether or not this harms the DRF, PL, or NCdot – it will definitely positively impact on everyone else involved.

Battle Summary: http://dog-net.org/brdoc/?brid=5104

Capital Kills —

Ship Class Total
CARRIERS 9
DREAD

6

SUPER-CARRIERS 6
TITANS 1

CCP Diagoras Reports – AAA is the #1 Most Destructive Alliance

Posted in Against All Authorities, Killboard Stats on December 2, 2011 by Easley Thames

Warning: This is a shameless post where I pat my alliance on the back.  If you’re not interested in that kind of thing, then this is as far as you need to read.

CCP’s internal numbers (including the last 4 years of kills) now back-up my recent study of public kill-boards reflecting that AAA is the most destructive alliance in New Eden. It is a source of pride for -MVN- that we have contributed to the ongoing success of AAA for nearly a year now.

We faced the “old AAA” from their earliest days in 2007, back when The Mavericks were providence residents, enjoying daily fights with skilled AAA pilots. AAA has always had one of the best roaming cultures in the South, and the stats reflect this.

Our respect for -A- grew again as they continued their way of life, roaming the South and having fun, while simultaneously turning the tide against IT Alliance & The Initiative in 2010, eventually rebuilding their empire.

Many alliances have claimed they can survive losing space, but only AAA has been able to actually grow while facing a larger coalition, month after month.

Here are CCP Diagoras’s Findings:

#1 Against ALL Authorities (115,425 / 56,169)
#2 Pandemic Legion (91,301 / 49,606)
#3 Morsus Mihi (85,062 / 38,735)
#4 Red Alliance (69,726 / 34,727)
#5 RAZOR Alliance (58,754 / 28,887)

Source: http://www.eveonline.com/devblog.asp?a=blog&nbid=3235

Our Welcome to Macrabe Votum

Posted in Against All Authorities, Alliance Leadership on December 2, 2011 by Easley Thames

Maverick CEO Avicenna Sarfaraz recounts the tale of how Macabre Votum found itself in the “-A- bar” with the rest of us lunatics in an adaptation of a Korean comic meme that has been sweeping the inter-webs:

Once you go in, you can't go out!