Archive for the Atlas Alliance Category

Mavericks in AAA :: 2 Month Report

Posted in Against All Authorities, Atlas Alliance, IT Alliance, Killboard Stats, Roaming on April 30, 2011 by Easley Thames
I am happy to report that things have worked out very well for The Maverick Navy since our decision to join AAA. Almost no one outside the alliance realizes it, but -A- has an amazing roaming PvP culture, and there are 4 member corps that are extremely active in the U.S. timezone.
This is a huge and very welcome change from IT Alliance, where casual PvP was bizarrely looked down upon and even discouraged at times. The cool things -MVN- has already done in -A-, like ganking a MM Aeon in low-sec, would NEVER have been allowed by the clown-shoes fun-police.
It’s nice not to have to deal anymore with IT’s 200+ member IRC-based “FC” club, of which about 8 people ever lead fleets. In IT, the rest were only there to nay-say anyone other than a very short list of official (but not necessarily talented) FCs. But enough about the past for now!
Eve Kill reports that -A- was #1 in game-wide kills over the last 30 days. That’s even more impressive when you consider that we don’t have a super-huge “forever war” on our doorstep to earn us thousands of fleet kills. Those kills are largely from “just for fun” pvp ops, with a small fraction coming from “official ops.”
As I have mentioned before, this is all nothing new. The “AAA is shit” meme has blackened the public perception of -A-, but the fact is that we are in the #1 ranked alliance of all-time on Battle Clinic.
-A- has always been notorious for roaming gangs in the South. I remember how much fear they stirred up in Provi when I was new to the game, and in the nano-age their gangs were top-notch.
It also helps that they’re very shrewd about when to drop supers, and have never lost a titan. This is something very few major 0.0 alliances can claim.
I’m not saying -A- hasn’t lost good people since the days of Evil Thug, but the current incarnation of the alliance has some very active new blood, and it really shows-through in the nightly activity level and kill-board stats.
Since joining, there have been two kinds of ops our members are flying in regularly: major ops and casual ops.
The first group includes larger ops (first against PL, now against White Noise/DRF). The fight with PL was mostly unexciting. Atlas brought low numbers, even though the war was for their sake, and AAA + Cascade brought decent (but not great) numbers. The CSAA purge in the DRF has been met with “revenge at last!” from the older -A- members while most of -MVN- sees it as “something to do” between roams.
The second kind of fighting consists of small-gang fighting. This is what attracted the FCs in MVN to AAA. -A- space has proved ideal for finding casual “pew pew” with ease. We border a number of very active pipeline systems, and it’s only one jump bridge from our core territory to the border of Curse (current small-gang hotspot and my long-time favorite 0.0 region).
-MVN- was neck-and-neck with The Collective for the most kills in March, leading slightly some days and falling slightly behind on others. In April we were neck-and-neck again for top-killers, but this time BUSA surged in participation due to absorbing another well-known PvP corp, and they beat-out both -MVN- and The Collective for kills.
Regardless of who wins each month, it’s great to be with people who give a shit about something other than making isk and maintaining more regions than they can use. Nearly all of the corps in -A- are active roamers who run a mix of corp-only and alliance-wide ops. The “fun” pvp culture is very strong in AAA, and most long-time Mavericks feel very much at home.
There are also some in the corp, mostly the types who joined in the golden era of Atlas or IT, who simply cannot enjoy Eve without a 1000 man fleet and being told where to be every day. Those people are drooling at NC-DRF war right now. Hopefully the fight with White Noise will escalate and they’ll have mega-blobs to smash into again soon.

As for myself, I have been very pressed for time IRL, but when I do play I have been bouncing between low-sec soloing, small gang roams in curse, and mid-sized “fight-starter” fleets traveling further Catch.
In 2 weeks, I’ll be much less busy and will start blogging about individual fights more often. There have been some very blog-worthy moments in the last couple months, but I simply haven’t had the time or energy to write about them.
Thus-far, I feel the decision to join AAA was the best move for the corp.

Sparse Playtime, Sparse Kills

Posted in Against All Authorities, Atlas Alliance, IT Alliance, Roaming, Solo PvP on August 24, 2010 by Easley Thames

I have had only a few hours here and there to play since my last update, but I wanted to record a few brief encounters.

(1) Earlier this evening, after coming home at around 11 PM my time, I caught up with a roam being lead by Perseus. The gang consisted of t2 and faction frigs with a single dictor and falcon being the only other other ships fielded. I decided to bring a rapier for no particularly good reason.

We narrowly missed a Raven who cross-jumped the main-body of our gang, only to be engaged by a lone assault frig who couldn’t get into scram range before the battleship warped and logged. We had no probes, and it would have been too much effort to scream at people to burn over from our home space just to have a shot at catching a lone Raven.

Luckily for us, our scout reported a Tengu landing on our gate. He pressured it into our camp and we waited with anticipation as the pilot waited out his timer. Even with the bubble up, there was a good chance he could escape if he had a interdiction-nullified setup, but that was not the case in this instance.

It took us quite a while, but we eventually wore down a rather expensive Tengu. The loot drop should net everyone in gang a decent pay-out after the A-type booster and CN BCUs are sold in Jita by one of our neutral alts.

I can’t help but think that all this sloppiness in -A- space is due to their serious internal issues. Whenever corps leave a 0.0 alliance, players will take unwise risks to evacuate expensive assets and discipline generally breaks down.

(2) Last Friday, In Curse -MVN- and another IT corp had just begun to move pilots and ships into Curse for a long deployment involving coordinated roaming ops and possibly a future involvement in nearby conflicts if the circumstances were favorable.

The early adventures had netted some good kills, but also a handful losses as many of the FCs with little or no personal experience in the area under-estimated Outbreak on more than one occasion.

I was literally online for the last-half of a fight that ended before I could arrive in-system. Having missed the action, I started looting the field. One wreck in particular was a good distance off, so I re-warped from a nearby planet, only to find a jaguar sitting on the wreck!

I applied close range tackle + neus to maintain range. Without being able to orbit me, I easily crushed the jaguar with my close-rage hurricane. This kill is certainly nothing to brag about, but it was nice to log in and pick up free loot and a solo kill before having to get back offline.

I also shared a falcon kill with an Initiative pilot a couple systems over before we had to leave Curse. This particular kill was somewhat joyless because the falcon pilot – though neutral and someone I’ve fought before – had “warned” me about the Initiative gang next-door when I jumped in, because he knows I fly solo fairly often and didn’t want to see me get raped.

Solo-enthusiasts will occasionally pass intel to each other, even without friendly standings. You shouldn’t overly-trust anyone in Eve, but in my experience these tips tend to be genuine.

3) Last Sat/Sun, IT Alliance Recalled Home – Although we were told to move home to prepare for a new operation, we didn’t have orders yet. So, to pass the time, we killed whatever we could in our own backyard.

I was able to catch a Vagabond ratter who was farming rats in our space without permission. I noticed he was still in the belts, even after my hurricane entered system, so I used a clever warp-in angle to land in range to tackle. He could have escaped at one point, but instead he decided to try and kite me, which did not work. The Vaga dropped some low-value dark blood mods that he had just acquired in the belts.

The next day I had a little more playtime, so I lead a roam of my own. Over a few hours of boring Sunday hunting (traditionally a bad day for kills) we snared a few unremarkable kills without any losses.

The first kill came in Curse, where I was able to tackle a Harbinger in my Rapier and hold him off-gate until my back-up could arrive. We tried to get a fight with Darkside in neighboring systems, but their similar-sized gang did not want to play with us. We were primarily in drakes with scimitar support, Darkside had Machs and Cynabals.

Leaving Curse for Providence, I was able to bait a fight with a dominix and drake on a station in a popular mining system. I let the drake approach me off-station (un-webbed) while focusing on the dominix to create urgency. When I had the drake safely out-of dock range, I called in my battle-cruisers to do the heavy lifting.

The dominix, having neuted me just before I switched my tackle over to the drake, was still aggressed for a few moments after we finished the drake. We primaried him and he docked in VERY low structure. He had to of been below 1000 hull.

Moving forward, I jumped-into a busy system occupied by Flying Dangerously. An Ishkur sat on-gate, orbiting an anchored bubble positioned to catch warp-ins from another gate. Scan showed nothing else in range.

I engaged the Ishkur with 22 in local and a gang hungry for more kills on the other side of the gate. He slowly dropped and..  as I mashed scan to see what his backup would look like… I was disappointed to solo the poor guy with no one coming to his aid.

All was not yet lost. I saw battleships on scan shortly after looting the Ishkur wreck! They were on station with a carrier, so engaging them in this particular system was not going to happen on my watch. Instead, I decided to warp to station and see if I couldn’t get a few tacklers to burn at me beyond the reach of their station-hugging RRBS and carrier(s).

As I landed, the hostiles warped past me to the gate. I let the gang know to be ready. If they jumped into us, I was comfortable engaging with similar numbers. We had far more logistic support, and I felt we had a slight overall advantage in a heads-up brawl.

However, the gang wanted us to jump to them, in the system where they had at least one carrier and several more pilots in station. After a brief standoff, we went home. If we had stayed longer I feared their numbers would swell.

Other thoughts:

-There are some great new videos out by PvP-video-makers I respect. Check out Garmonation 8, Podcat’s Dishonor and Fon Revenant’s “The Rocket Wickedness.” They’re all amazing videos and each is different enough from the others that you won’t be bored watching all 3 in one sitting.

-AAA used to scare me when I was in IAC. They’ve fallen a long way since then. I think the biggest issue is that they only want to do things that are within their local sphere of influence. -A- is probably the Morsus Mihi of the south, grossly rich and lazy, but powerful when attacked locally.

-Atlas has always been too dependent on Bobby. If the supreme leader isn’t playing Eve like a second job, they are simply not a superpower. However, fighting PL (especially when they have others involved to create added chaos) tends to make anyone look bad. They’ve done it to the NC, IT and now Atlas.

-If you need a break from Eve, there are some great movies out. See “Inception,” “The Other Guys,” and “Scott Pilgrim” first. If you have more time, “Dinner for Schmucks” and “The Expendables” were both above-average (although victims of their own over-hyping IMO).

Atlas Shrugged:: What It Means for The War

Posted in Atlas Alliance, IT Alliance, North versus South, Renters on May 21, 2010 by Easley Thames

Much has been made of Atlas’s withdrawal from the northern theater. While Bobby’s misgivings about the “SC” invasion are not held by him alone, it’s important to remember that the internal politics of Atlas are rather different from either IT or -A- (despite the opinion of some in the north who like to paint Atlas as either an IT or -A- pet).

Atlas pays their bills with money obtained from rent. They’re slumlords to a wide array of alliances; some decent and some terrible. With poor resource density in most of their space, Atlas do not have he luxury of allowing all their renters to be slaughtered and move out.

Furthermore, Bobby and some others in Atlas do not have much love IT (or MVN who left Atlas to follow Molle into Fountain). IT Alliance is considered the lesser of two evils by Atlas, but they certainly don’t get fanatical member participation in our ops like they would fighting for assets at home or neighboring -A- space.

Atlas are much closer with -A- because these two alliances had their backs against the wall many times in 2009 and held their own against PL, Goons, Xdeath, Razor and more threatening to constantly hot-drop their tower-bashing ops. At one point, both PL and Razor had stationed a large dread fleet (with spares) in Curse strictly for dropping on Atlas. I remember the rise of Atlas to the status of South-Eastern regional hegemon with great fondness.

With Atlas out, I think many have ceased saying “just wait until the rest of our side shows up,” but that doesn’t mean the entire coalition is going home. In a small meeting of various alliance heads, the majority of alliances (including IT, -A- and ROL) decided to stay in the fight.

I think the best thing that could happen at this point would be for IT members to step up their game and prove they are capable of making a real showing. For our alliance size, deployments have been chronically under-sized.

As we are now, our “invasion” is more akin to a Triumvirate-like harassment campaign with the occasional moon grab than a credible, existential threat to the NC.

With problems at home in Delve and Fountain, IT’s position is not totally unalike that of Atlas. However, as this was our campaign, I think many are reticent to write it off so soon.

Eve history has some examples of one side suddenly making remarkable progress against a previously dominant opponent, but the NC has been strong on “fundamentals” like numbers, morale, alarm-clocking and capital/super capital deployments with no clear signs of cracking.

We’re still “up there” on the front and there have been some excellent fights. Soho Torres has been tenacious lately and – despite very obvious differences of opinion on fleet composition and tactics – he shares Molle’s unwillingness to surrender prematurely.

The NC seems juiced-up and has been trying to purge all hostile infrastructure with great haste. However, there have been many significant engagements in the US TZ with Soho and other Southern Alliance FCs unwilling to allow the NC to reinforce friendly infrastructure unopposed.

A short while ago, we flew a 70-man gang composed chiefly of RRBS into 150 hostiles and had a good old-fashioned slug-fest. Fights on this scale have been fought in KQK, X-7, H-W, UMI and many other systems in recent days.

While this campaign may not be the success it could have been thus far, improved coordination among SC alliances (and among SC leadership) will only benefit us in the long-run. It is important that we have this experience for the future because our enemies are not going to be any less-unified if we fight again (be it up north or down south).

The worst part of Atlas leaving the north wasn’t really the loss of manpower. In my opinion, it was the loss of faith from a key ally. That can’t be measured in k/d ratios or efficiency.

Ultimately, the fighting has not ended and there has been no orders to evacuate assets, but if we want to claim more than the occasional Pyrrhic victory up north, I cannot see us continuing like this for long without coming up with an entirely new strategy.