Archive for the CSM Category

CSM 5 Results :: My Reactions

Posted in CSM on May 26, 2010 by Easley Thames

I predicted both Mynxee and Ankh would win this year and – with mixed feelings – I have been proven correct on both accounts. I also posted on the the IT forum that I thought these two were the front-runners for the chairmanship, which was by no means a bold prediction for anyone following the race, and I seem to have hit the mark again on that point as Mynxee was the overall winner with over 4000 votes.

These two candidates reached out to the most people and had the best “Name ID” as we call it in real-life political elections. In an election where most voters don’t know the candidates well, simply being a known name is the best possible asset. In the case of Ankhesentapemkah, the massive negative out-pour on her forum thread only fueled her notoriety and her campaign spam in Jita helped her corner the market on fellow high-sec hikikomori.

I really dislike Ankhesentapemkah (as a candidate) and I’m glad Mynxee edged her out for chairman. Ankh is a care-bear soloist who – by her own admission – plays eve like a single player game with little care for the dynamic player interactions that (in my opinion) make Eve as special as it is. Her top agenda items all relate to preventing other players from ever impacting her game-play without explicit permissions. She wants outlaws to literally serve jail time, with their characters locked up, and takes a firm stance against the game even allowing you to fire upon other ships in high-sec (presumably with the exclusion of war-decs but I suspect she doesn’t  like that mechanic either).

With 9 lifetime kills (only one of which was generated in 2010) and 141 losses, Ankh lacks the experience to comment on PvP interactions with any authority whatsoever. I suspect the majority of active combat pilots who did actually cast a vote for her were fellow CVA members.

By comparison, Mynxee is someone I can live with on the CSM.  She has experience as a former member of a notorious pirate corporation, a mercenary & sov holder (with Noir Mercenary Group) and I even see some wormhole kills with her name on them. She not only has the experience to work for improvements in low-sec but to the 0.0 combat scene as well. I don’t agree with Mynxee on several issues, but at least we share similar values regarding the overall design of the game and I believe she will work to make the “pew pew” abundant and enjoyable.

Avicenna Sarfaraz, beloved CEO of -MVN- and hero to all followers of his cult-like religious organization “Church of the Golden Jesus Penis” was not among the winners or top 4 alternates. When the final list is released, we will see exactly where he ended up.

Though Avi had supporters from many alliances across New Eden, he made very little effort to campaign for himself. The many sound-boards featuring him, if combined with a special campaign video, would have been excellent content on a campaign website. While he did appear at an alliance panel at fan fest and has many contacts across the cluster, he simply didn’t reach out beyond those he knew.

Avi also needed to clarify his position on issues and create some interest on his candidacy-announcement forum thread, but his entry was only a first attempt and I know we will all work harder next year on his behalf. Maybe next year boss.


My Online Gaming Past

Posted in CSM, User Interface on May 4, 2010 by Easley Thames

I have been a fan of Massively Multiplayer Online Games ever since the release of Everquest. While I also enjoy RTS and FPS games, they have little relevance to Eve, and I have found that – over the years – MMOG’s have completely eclipsed my interest in other gaming genres.

Sand Giants Always Dropped Gold!

Before playing Everquest, I had also played a number of 2-d online RPGs such as The Realm (pictured below) and a handful of MUDs that never held my interest (primarily because I was rather young at the time). Though I would probably have loved it, I missed the boat on Ultima Online completely.

A Random Screenshot I Found Online

Although badly developed, the game that I found most fascinating (before finding Eve) was Anarchy Online, a game that imported the now-standard fantasy MMORPG user interface of Everquest into a dystopian, futuristic landscape featuring  territorial PvP, mining towers and player-constructed cities.

AO's "Omni Corp" Reminds Me of the Caldari State

NPCs Guard A Frontier Outpost

If this sounds anything like Eve Online, that’s because in many ways it was similar. Certainly the gameplay itself was very different, but I have met several Eve Online players who say that “AO” was everything they wish Ambulation in Eve Online could (but won’t) be. I happen to share that view.

I must confess that I have also spent many hours of my life playing World of Warcraft, where I regularly raided and played on PvP Arena teams with my mage and priest as part of a “we have no life” style gaming  guild. I was even the “Guild Master” for a couple years, a job that drained the fun out of every day I played as it increasingly resembled a job in the Human Resources department of a small business.

The Joy of Farming for Potions

My WoW account is currently inactive and I have no desire to re-activate it, despite the fact that many of my real-life friends still play.

What initially attracted me to Eve Online was a non-fiction fan-written story detailing one of the Guiding Hand Social Club’s greatest heists. The idea that such a in-depth level of player-to-player interaction could exist in an MMO was extremely attractive to me.

I then encountered Stahlregen’s amazing videos and that was another major factor in convincing me to download the game and setup a trial account. It is pretty ironic that a Goon was heavily involved in drawing me into the game, yet I have been involved in warfare against “The Coalition” since October 2008 when my corp joined an alliance that was part of the “Greater BoB Community.”

What online games do I have an interest exploring down the road? Currently, I do not see anything on the market that appeals to me. However, I will look with great interest at the “next-gen MMO” Blizzard has planned for several years down the road. Available information suggests that this game will not be based in one of their existing worlds (so no World of Starcraft or Diablo will be coming out).

While I love the fact that Eve has evolved over time instead of merely “replacing” itself with a sequel, I do feel that there are deep problems with the game. Aside from lag, my largest complaint is that I cannot “mod” my user interface. Even aesthetic changes are prohibited, to say nothing of the hundreds of useful ways that in-game information could be better organized.

In my experience as an avid MMO gamer,  every online game that has embraced modding has benefitted enormously from it, and I have yet to find one example of a game where these mods caused major issues for the developers.

WoW Offers A Highly-Customizable UI

Because of my tremendous support for an improved user interface, I would encourage everyone to vote in the upcoming CSM election for my corporation CEO, Avicenna Sarfaraz, whose platform includes a strong focus on the game’s dated and rather clumsy user-interface.