Archive for the Killboard Stats Category

xXDEATHXx Evacuation Gone Wrong

Posted in Against All Authorities, Killboard Stats on March 20, 2012 by Easley Thames

Legion of xXDEATHXx, the alliance with a name reminiscent of a 13 year-old’s console gaming ID, has been evacuating assets to NPC stations for at least two weeks.

With RA supposedly cutting a deal to transfer all of their sovereignty to their enemies, the downfall of XIX is likely to come even sooner than anticipated.

Recently, AAA has been camping XxDEATHXx evacuation systems, including critical jump beacons across multiple regions.

The results have been considerable thus far:

Some evacuation kills are better than others, like this exceptionally juicy Charon:

Until today the majority of the kills have been carriers or jump freighters. No one complains about such kills, but they don’t match the bliss of seeing a super-cap explode.

However, today was an especially good day for the AAA members who have been actively hunting xXDEATHXx evacuees.

-1 Nyx and Rorqual in Malpais on an XxdeathXx tower!

Members of the -A- corporation “hirr” had cloaked tacklers ready when a Rorqual and two super-carriers jumped to a cyno beacon in 6-WMKE.

A Hel was allowed to escape, possibly out of sheer pity for the owner, but a Rorqual and Nyx were destroyed by a AAA super-cap fleet consisting of one titan and 22 super-carriers.

The future of this once powerful alliance is currently uncertain. Many speculate they may attempt to negotiate with Solar to re-establish their pre-civil-war boundaries, but whether that will be acceptable to Solar is unknown at this time.

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Operation Etherium Reach-Around

Posted in Against All Authorities, Eve History, Fleet Tactics, Killboard Stats, Pandemic Legion on February 29, 2012 by Easley Thames

Not often does one see AAA’s coalition, The Cluster-fuck Coalition (CFC), and tons of random people from all over New Eden cooperating spontaneously.

Tonight, something magical happened in Etherium Reach. In AAA, we will forever remember this day fondly as “Operation Etherium Reach-Around.” It will come as a shock to no one that this name was chosen by eccentric Maverick Navy CEO Avicenna Sarfaraz.

At the outset, let me tip my hat to Mukk Barovian, Perseus Kallistratos, Makalu Zarya, and James Kordent. These four FCs really pulled a rabbit out of a hat tonight, in more ways than one.

Things started off with a relatively small-scale conflict between the DRF and AAA/Nulli in LXQ2-T, with XxDeathXx forming a dread and carrier fleet to kill a Stain Empire POS that was coming out of reinforced mode.

XxdeathXx added two titans to their POS-killing fleet, something that caused AAA spies to raise an eyebrow. Presumably, the XxDeathxX FC was eager to add more muscle to their rather unimpressive fleet of about a dozen carriers, half a dozen dreads, and a small support fleet hitting the Stain Empire PoS.

An Avatar and Erebus were on field when AAA showed up solo, with only 60 sub-caps, but the Avatar cyno’d out at the first sign of trouble. The Erebus was not so fortunate. Once he was tackled by AAA’s Oracle gang, Nulli rushed to support their allies with a swiftly-traveling Naga fleet.

XxDeathXx and Controlled Chaos warped in some additional carriers to repair the imperiled titan, but a very smart order by the AAA FC team lead to the placement of defensive bubbles that caused the carriers to land outside of repair range. This allowed a relatively small battle-cruiser fleet to wear down a titan with minimal interference by hostile remote repair.

The Erebus exploded too quickly for PL or NCdot to arrive. This was due in part to the fact that he was not fully tank fit. Approximately one minute after the titan died, the pro-DRF mercenaries showed up to save the day — or so they thought.

PL and NCdot had around 30 supers on the initial jump-in, with no support to speak of on field. This might seem like hubris to some, but PL’s reputation is often enough to protect them from serious challenges to their super-cap fleet.

Tonight, AAA decided NOT to leave the field when hostile supers landed. Instead, a small number of dictors did their best to hold down PL and NCdot super-caps, while calls for help went out across New Eden.

Some of the first AAA pilots on-field burned to a nearby low-system to trade their current ships for additional DICs and HICs. There was a tense atmosphere, but everyone realized the potential for something special to unfold here. Everyone moved with a sense of urgency.

At one point, PL and NCdot were able to free up the majority of their super-cap fleet. They took this chance to warp out. However, a well-timed bubble by AAA FC James Kordent caught a single Aeon seconds before it entered warp.

To their credit, PL and NCdot decided to come back for their stranded comrade, but this decision would eventually cost them dearly. From the moment that the XxDeathXx titan was tackled, forces across the galaxy had been massing.

Reinforcements from every AAA ally were on the way, not to mention the hordes of neutral alliances who just wanted a chance to appear on the kill-mails.

It took some rather dynamic bubbling by AAA dictors to keep the supers bubbled. In particular, MVN FCs James Kordent and Perseus Kallistratos pulled off some impressive feats in the domain of interdiction. Together they used a combined 160 bubbles before help arrived.

Our brave dictor pilots nearly died on multiple occasions. The AAA, Nulli, and  CONDI logistics pilots deserve a huge amount of credit for saving them both repeatedly.

When I personally landed on-field in my Heretic, along with other reinforcements, the situation was still in flux. No one knew for sure which neutrals were going to help PL and which had come merely to pile-on the tackled supers.

Neutrals from dozens of alliances were showing up. Many were bombing the field indiscriminately. TEST’s tornado fleet was firing at both sides of the conflict, while most of the other Clusterfuck members seemed to be focusing primarily on PL and NCdot (though by no means exclusively so).

However, despite the chaos. NCdot and PL supers were now completely covered in bubbles, and they started dieing one-by-one. They deserve recognition for choosing to go down fighting instead of initiating self-destruct. PL and NCdot have a good tradition in this respect, and I wish more people would follow their example until CCP fixes the mechanic so that a kill-mail is produced.

There was only one other moment where PL and NCdot had a chance to escape. The grid was badly contorted, and their supers were able to cross from one grid to another. We spotted this phenomenon early, and had dictors on both grids to prevent any escape.

This is what the end result looked like from my perspective in the AAA fleet.

Some are pointing to this battle a great example of the weakness of an unsupported super-capital fleet. In my opinion, the fact there there were no PL or NCdot titans on field to blap things was a major factor. Even without titans, the super-carriers nearly escaped on multiple occasions.

Super carriers were already neutered to an extent when they lost the ability to launch anything other than fighters or bombers, but titans remain very capable of killing support ships. Perhaps the lesson from the battle in LXQ2-T is that titans are what are imbalanced right now, not super carriers.

In any case, it’s food for thought, and I’m sure CCP is taking everything that happens on Tranquility into account when working on future balancing. If Titan tracking does get a nerf, fights like this – where a small sub-cap fleet holds down many supers until help can arrive – might be far more common.

This victory was preceded by PL losing 2 other super carriers to AAA, and morale among the Southern bloc is improving at a time when XxDeathxX and RA are both holding high-level meetings about the future of their coalition.

Ultimately, super-capitals can be replaced, especially by rich alliances like PL and NCdot. What can’t be paid for is the psychological impact of a super-capital being destroyed. Whether or not this harms the DRF, PL, or NCdot – it will definitely positively impact on everyone else involved.

Battle Summary: http://dog-net.org/brdoc/?brid=5104

Capital Kills —

Ship Class Total
CARRIERS 9
DREAD

6

SUPER-CARRIERS 6
TITANS 1

WTF Battle Clinic?

Posted in Killboard Stats on February 29, 2012 by Easley Thames

This last weekend was fairly eventful for me in terms of online gaming. I had some extra time on my hands, so I finished upgrading my T34 in World of Tanks, and I also spent some time soloing in Curse.

It has been a really good couple of weeks for large gangs, with 3 super kills and  lots of high-value sub-cap kills on roams:

However, solo play is completely unlike gang roams or large fleet fights. While I enjoy all 3 forms of PvP, solo play is what motivates me to log-in most days.

I had  several notable solo fights this weekend. In one case, I was able to beat a Hurricane and Thorax in my Drake, before narrowly escaping a Mach that warped in late.

It was a great rush when I prevailed in the end with ‘nary a single point of shield remaining.

I also had a number of frigate duels. Some were arranged, and some spontaneous.

Assault ships are FOTM, but you still see garden variety Sabres all over the place. The destroyer buff has also motivated some people to dust off their Thrashers and Catalysts.

One small ship fight in particular really amused me. I killed a Russian Sabre who was camping a gate in my Wolf. However, he had explosive ammo loaded, and was able to get me into structure before he died. Worse yet, the rats had started firing on us during the duel.

Since the bubble was still up, and rats were on the gate, I actually died to Angel rats before I could get out of the bubble to. I had a good laugh at this, at least initially.

Despite the fact that we both died, I expected to actually come out slightly ahead on Battle Clinic due to the fact that a Sabre is a larger t2 ship than a Wolf.

Then I looked it up and – to my horror – I lost 83 fucking points for dieing to the Sabre, while he only lost 5. How in the world is an Assault Ship worth so many points compared to a t2 destroyer?

For reference, 83 points is a large amount. It’s like 4 solo kills against someone in an equal ship. 83 loss points is something like an 8% increase in my LIFETIME loss points, from one duel. To me, this felt like a huge blow.

Although mad, I wasn’t done for the night. I re-shipped into my own Sabre, and then as if the universe was apologizing for the illogical point loss on BC, I was rewarded with a Wolf target.

I killed the Wolf in my Sabre, and this time I managed not to die to rats on the way home.

So, did I get 83 points in return?

Nope. 16 points.

What the fuck, Battle Clinic? What. The. Fuck.

If it were any other kill-board I wouldn’t care, but BC is really the standard solo pilots use to judge each other, and this loss really feels unfairly scored.

CCP Diagoras Reports – AAA is the #1 Most Destructive Alliance

Posted in Against All Authorities, Killboard Stats on December 2, 2011 by Easley Thames

Warning: This is a shameless post where I pat my alliance on the back.  If you’re not interested in that kind of thing, then this is as far as you need to read.

CCP’s internal numbers (including the last 4 years of kills) now back-up my recent study of public kill-boards reflecting that AAA is the most destructive alliance in New Eden. It is a source of pride for -MVN- that we have contributed to the ongoing success of AAA for nearly a year now.

We faced the “old AAA” from their earliest days in 2007, back when The Mavericks were providence residents, enjoying daily fights with skilled AAA pilots. AAA has always had one of the best roaming cultures in the South, and the stats reflect this.

Our respect for -A- grew again as they continued their way of life, roaming the South and having fun, while simultaneously turning the tide against IT Alliance & The Initiative in 2010, eventually rebuilding their empire.

Many alliances have claimed they can survive losing space, but only AAA has been able to actually grow while facing a larger coalition, month after month.

Here are CCP Diagoras’s Findings:

#1 Against ALL Authorities (115,425 / 56,169)
#2 Pandemic Legion (91,301 / 49,606)
#3 Morsus Mihi (85,062 / 38,735)
#4 Red Alliance (69,726 / 34,727)
#5 RAZOR Alliance (58,754 / 28,887)

Source: http://www.eveonline.com/devblog.asp?a=blog&nbid=3235

The Five Most Destructive Alliances of All Time :: A Short Review of the Data

Posted in Against All Authorities, Eve History, Killboard Stats on October 24, 2011 by Easley Thames

While bored at work, I decided to construct a simple table comparing the most destructive alliances of all time. The data is taken from Battle Clinic, which is the largest and oldest-running kill mail database available to Eve players.

This table includes the top 5 ranked alliances on Battle Clinic (based on their all-time rank). Though Battle Clinic rankings are based on kill-points, I find that the most interesting data is the overall amount of kills, losses, and isk damage caused by each alliance.

A note about “BC” rankings. Battle Clinic ranking is based off “kill points,” not the raw isk value of kills.

For example, killing a T2 frigate in another T2 frigate is worth 20 points, while killing that same T2 frigate in a battle-ship is worth much less points, even though the isk value of the kill is the same in both cases. This system is supposed to judge the difficulty of a kill, and in most cases it works well.

Sharing a kill with multiple players spreads the value out, so solo kills are the most valuable. This tends to benefit alliances that have many small-gang and soloist pilots.

Of the top-5 alliances, it’s easy to see why each of them are there:

(1) AAA has held down the top spot for years. While AAA’s current enemies in the DRF tend to portray AAA as cockroaches that refuse to die after losing space, the truth is that sovereignty is a secondary priority for most AAA pilots.

AAA has maintained an almost compulsive small-gang roaming culture with multiple gangs across multiple timezones since their formation.

That tradition is very much alive today, and the alliance is now more active than ever in the U.S. timezone, in large part due to the addition of  The Maverick Navy’s fleet commanders.

Looking closely at the numbers, the sheer volume of kills by AAA pilots tells the whole story. The kill total is un-matched by any of the other alliances listed, and this tells me that AAA has been constantly involved in fighting.

AAA has more kills than the all-time #2 and #3 ranked alliance combined, and is – in that sense – the most destructive.

(2) The Privateers. Ah yes, the greatest terrors of high-sec. These campers regularly scored mission-fit battleship kills with small groups, which is an excellent kill-point generation strategy.

You can see the relatively low number of losses for Privateers, which is evidence of the well known fact that their prey is mostly unsuspecting high-sec fodder. However, the lack of large-scale battles means less overall kills as well.

Privateers also suffer in the isk damage category, largely because you cannot score high-value capital and super-capital kills in empire. I guess ganking in Jita has to have some drawbacks to it.

(3) Triumvarite, the phoenix that keeps burning itself out, only to rise again.

This alliance, which can be considered the precursor to Northern Coalition(dot) of today, was a nasty menace that kept a much larger norther force on their heels for months at a time, periodically disbanding when the e-peen of involved parties got in the way of operating a single alliance.

Triumvarite was well known for both small gang roaming and ganking capitals, both of which generate copious kill-points.

Unlike privateers, who took very few risks, you can see from the numbers that Tri definitely took heavier losses as a result of fighting an organized opponent while out-numbered.

(4) Pandemic Legion, the game’s one true king-maker for hire, and the force whose fittings and tactics have been most heavily imitated in the last two years.

I expected that, being the game’s most successful super-cap killers, their isk destruction total would be very high, and it is. PL is only 5 trillion isk behind AAA, despite killing roughly half as many ships.

PL certainly has a healthy kill-point generation source in large battles, where they are generally un-matched, but perhaps they are not quite as active between major battles.

Since PL is well-known for playing other games actively (like myself), I think this is probably explains what we see reflected in the data.

(5) Stain Empire is a tough group of Southerners with a long-held regional alliance with Coven and AAA. These Southern alliances tend to place a strong emphasis on roaming and casual pvp, which is reflected in their strong overall ranks.

Much like AAA, Stain Empire appears to care more about fun battles than holding space. SE is even more extreme in this regard than its neighbors, and they have proven they are perfectly content to live in the NPC-owned Stain region.

During the invasion by the DRF, which caused a massive wave of counter-balancing, Stain Empire stuck to its principles and temporarily reset many of its allies to keep the kill-mails flowing.

The stand-out statistic here is the fact that SE has apparently caused 68.3 trillion in damage, which is more than twice the next closest  total. Unless there are fake mails involved, that means AAA trails SE with 31.4 trillion destroyed, despite killing more than twice as many ships.

This amount is larger than the sum total of PL, Tri, and Privateer’s totals. Without going out-side the top-5 ranked alliances, this feat is un-matched and makes SE a strong outlier.

Stain Empire – at first glance – seems to be the single most destructive alliance in Eve history.

Betraying MVN? Say goodbye to your super!

Posted in Against All Authorities, Corporate Management, Killboard Stats on July 23, 2011 by Easley Thames

Tonight was an excellent example of what happens when a corp catches a spy (or soon-to-be deserter on bad terms) that does not know they have been exposed.

In this kind of situation,  a corp’s leadership has the upper-hand, and can plan any sort of devious retribution imaginable against the disgruntled member.

In MVN, you can expect any act of revenge to be as malicious as possible, and this is probably our best “traitor trap” to date.

For two months, we have had suspicions about a certain person. This person had applied to PL (Gk Inc corp), insulting AAA as a way to try to bond with them, and had more recently applied to Raiden (presumably after Gk Inc turned him down).

To make matters worse, he sent mails with our fleet numbers and movements to hostiles and neutrals who were looking for drop opportunities on us.

When someone is shopping for a new corp and/or passing on intel to hostiles, there is only one sensible solution… KILL THEIR SUPER-CAP(s)!

We made up excuses to get him to log-off and kicked the Nyx alt out of corp while simultaneously book-marking the safe-spot in which he had logged.

We planned for dictors to meet him when he logged back in, and he was soon joined by the rest of our fleet.

The lesson is, if you do join MVN, and if you are flagrantly disloyal, you stand a fair chance of dieing.

Finally, as you can see from the pic above, he isn’t exactly making a good case for his innocence.

“Guys, guys! I only talked to their recruiters! I didn’t even join the enemy yet!”

Better luck in your next corp, ex-Maverick guy. On the bright side, you still have the titan!

Lots of Action

Posted in Against All Authorities, Killboard Stats, Piracy, Roaming, Solo PvP on July 18, 2011 by Easley Thames

As the Summer continues, I’ve seen lots of action all across the south of New Eden.

Usually Curse and Providence provide us with the most fun. In addition to hostile fleets, we often find pimped ships strolling around in these regions, and I’m never too busy to gank a pimped ratting boat.

To the West, Delve is evolving into quite a war-zone with MM, Brick and Borg looking to start a new empire in Delve. However, this region has not been a particularly fun destination for AAA.

The biggest issue is that, 90% of the time we form up a gang, MM refuses to fly anything but bombers. Those kinds of “fights” are not something that makes us want to show up every day, and our allies in the region can usually handle things on their own, but we do appear occasionally when asked to help out with a timer.

The recent release of the Captain’s Quarters leaves me with the impression that there is a great template in place, but as of yet, nothing about it is really useful to me. I would greatly appreciate the option to use the old docking hangar view, personally.

Moreover, the game is still about spaceships, first and foremost. I hope CCP keeps this in mind. Pictured above is my trusty (and rusty) Tempest, which seems to be a carrier magnet of sorts.

Bumping capitals off-station is always fun, and with lots of Machs & Tempests in-gang, it isn’t particularly hard to push someone out of remote repair range.

Over the last 3 months, I have seen more and more action. I credit the large number of active FCs in MVN, and AAA’s culture, which embraces roaming above almost all else.

Since joining -A-, -MVN- has had increasing momentum. Our corp moved up 200 spots on Battle Clinic, and I’ve personally moved up over 500 spots.

According to Eve-Kill, MVN is currently #7 eve-wide for kills in the last 30 days:

Personally, I’ve gone from around 2100 when we left IT to breaking into the 1600’s. My goal is top-1500 by Summer’s end, which I am currently on track for.

I appear to be advancing around 100 spots per month, which is significant at this rank because everyone above and immediately below you is also very active.

I’ve had some great fights expensive ganks to help me climb the ladder, like the solo Tengu kill pictured above.

However, the best fights are the ones where you take on small gangs alone. Especially this month, I really regret not having Fraps installed.

For example, just this morning I engaged 1 BS and 3 BC in my Maelstrom. To get them to engage, I tried warping at zero to their gate-camp, but they wouldn’t take the fight until I warped-in at range.

In the picture above, you can see the wreck of the first victim – a drake – while the other 3 continue to fire on me. I ended up killing 3 of them while one drake eventually escaped. I – of course – survived.

And of course, I have not only been doing casual PvP, there have been some serious confrontations with RA and their allies over Tenerifis, and we expect that to escalate very soon.

Regardless of how the sov-map looks, we will continue playing the game the way we do right now.

I look forward to the rest of summer. Hopefully there will be more solo kills, more great fights, and more epic super-cap deaths.