-MVN- Memorial Page

The Maverick Navy :: A Complete Corporate History

The Maverick Navy (-MVN-) was a reincarnation of The Mavericks (-MV-), a cross-platform gaming clan that first appeared in Eve in March of 2006.

It was necessary to switch names when the former “co-ceo” of The Mavericks hijacked the previous corp over a dispute with Avicenna, our beloved CEO and e-famous socialite / comedian / dictator. That experience would make us forever paranoid about internal security, something that was invaluable to the corp over its long history.

When I first encountered The Mavericks, I was a member of a minor Providence-based alliance. I was drawn to -MV- because they were among the most active pvp’ers around Domain, and seemed to be effective in catching hostiles in both Provi as well as the adjacent low-sec systems.

I joined The Mavericks shortly after they had left Sylph, and so my initial experience with the corp was that of a highly-independent group. After joining the corp, I was impressed by the fact that -MV- pilots were highly independent, surprisingly worthy of their corporate identity.

Frustrated by an alliance filled with corps who were much less active, The Mavericks struck out on their own in Providence with an eye towards possibly joining CVA someday. Later we would get that invitation, but it would come at the wrong time.

Mavericks often pushed the limits of the NRDS (Not Red Don’t Shoot) ROE (Rules of Engagement) to get kills, especially if the targets were people they really hated. Unlike most other Providence corps I had flown around with, having fun was always the priority for Mavericks, not accumulating wealth or role-playing.

When I was in the original Maverick corporation, before we made the transition to being -MVN-, we handled a few small contracts in the Kor-Azor region, at the urging of wealthy locals. While not ever primarily identifying as mercenaries, we were excited to take on a few jobs at that time.

Much to the satisfaction of CVA, we also issued some war-decs on “pirate corporations” who lived close enough to us in low-sec to get regular battleship brawls. Some examples of people we regularly sparred with were Balkan Express, Heretic Nation, Vermin, and various residents of the pirate hubs Ami & Antem. Back then, in the glory days of small gang BS warfare, it seemed like low-sec was much more alive than it is today.

When the corp received an offer from Interstellar Alcohol Coglomerate, we voted overwhelmingly to accept it. This was what precipitated the “co-ceo” incident that ultimately forced us to reform.

Despite the fact that we lost some assets, and our original name, joining IAC was probably the best decision the corp had made up until that point.

IAC was CVA’s ally in Catch, but we followed a standard NBSI (Not Blue Shoot It) ROE outside of Providence. We joined IAC during a time of war with AAA, and we were well-aware that this was merely a learning experience for us, not a place we were likely to be able to stay forever.

Saying IAC were underdogs would be putting it mildly. We didn’t even have a remotely comparable cap fleet, and many of the better corps had left for greener pastures long before we joined. That said, IAC was the place where the foundation for MVN’s future success was laid.

We roamed every night for hours and hours. I learned that I was a great scout and started flying interceptors religiously in gangs. After a while, I started to FC small gangs of my own. Eventually, I even began stepping up in alliance-level ops.

Flying with FCs like Order, Promu, Narcotic, and Hachou taught me many lessons. IAC was not a very powerful alliance, but when it came to roaming and having a laugh on comms, there was no one better than the late U.S. / early Aussie timezone crew from IAC.

Talking about a certain male body part in local-chat became our version of “fo fo fo” (a now out-dated Goon chant) among the usual crew, and our CEO created something like a religion around the worship of a certain metallic object.

It was clear that AAA could wipe us out completely if they got serious, but both alliances were mutually entertained by the war. AAA wanted the regular fights and a busy alliance to roam, so they didn’t go for the kill straight-away.

AAA settled for the R64 moons and a couple key stations until our Russian leader went crazy one night and called-out AAA on the Russian eve forums. He also choose to do that at the same time as we were giving ultimatums to low-performing corps. The result was a mass-exodus from IAC and its collapse. We regrouped in Providence and planned our next move.

While back in Provi, we got revenge on the former co-ceo who betrayed us and generally made the best of hunting hostiles reported in The Citadel, which is CVA’s famous intel channel open to nearly anyone who lives in or around CVA space.

After coming back to Providence, it was clear that we were not the same corp as when we had left. The restrictive NRDS ROE now seemed cumbersome to us, and we had become avid roamers who were willing to traverse half a dozen regions each night to maintain a healthy inflow of kill-mails.

In discussing where to go next, it was clear that Providence wasn’t going to suit us anymore. When we got an offer from CVA, we were truly honored, but we turned it down to join Pupule O’Hana, a low-ranking, Hawaiian-themed alliance in the GBC (Greater BOB Community) coalition. While CVA was, head-to-head, a better alliance than the one we chose – they couldn’t offer us anything that was half as exciting as being part of the GBC.

Avi had always been a bit of a Sir Molle fan, and most of us wanted to get involved with the record-setting MAX Campaign fleet battles happening up north. This decision represented the first time we took a side in the so-called “forever war,” also referred to as “The Pendulum War” by some.

Shortly after joining, the GBC asked our CEO to represent them at the Eve Fanfest event in Iceland. Avi delivered a short speech at fan fest as part of his appearance on the Alliance CEO discussion panel, which is still floating around somewhere on You Tube, and he made some great contacts in Iceland.

The MAX Campaign involved fighting on a very different scale than what we had seen down South. I was left with a wide range of impressions about the parties involved, and some great experiences. While I always refer to myself as a small-gang type of guy, I can’t resist a good node-crashing campaign every now and then.

However, as fun as it was being in the GBC, Pupule O’Hana itself was kind of a useless entity. We had gotten our foot in the door with the GBC, but it was time for us to move up the rankings.

The GBC was very hierarchical, and everyone generally knew where they stood. Pupule O’Hana was near the bottom, as an alliance, but the top brass of the GBC recognized that MVN, as a corp, deserved to be a part of one of the more capable alliances.

By this time, The MAX Campaign, had ended and the Pendulum War had shifted to the South. It was at this time that the GBC overlords saw fit to promote us.

-MVN- was moved to the Southern Cross Alliance, moving up in the coalition by leaps and bounds. SCA was considered one of the stronger members of the GBC, and was certainly an improvement over our Hawaiian adventure.

In the GBC, being strong meant you were trusted to carry out smaller-scale campaigns on your own, in support of the overall coalition strategy. SCA was one of those go-to entities that BoB could rely on to open a new front, spreading the enemy thin and conquering moons in lesser-defended regions.

Southern Cross Alliance was lead by ANZA, an Aussie-heavy corporation who would later become our neighbors while we were in IT Alliance. This meant that, as long as our pilots could stay up late, we SCA would dominate a unique timezone that no other alliance in Eve was able to really compete in.

Being heavily Australian, they were strong around downtime while -MVN- was focused on U.S. prime-time. This allowed for some over-lap when calling for CTAs, but we often reinforced towers separately as well.

SCA alone was pitted against a larger alliance of Goon-aligned Russians called United Legion in Paragon Soul, as part of the overall war between BoB  and GoonSwarm in the South. Both being mid-sized alliances, UNL and SCA were well-matched when fleets were formed up, although they technically had a larger user base.

Since Russian prime-time over-laps, to an extent, with Aussie prime, there were many fights. Looking at the results, we were winning the war, taking moons in Paragon Soul despite the difficulty of bridging in capital support to the region. We took several UNL systems and moons before the Goons started to intervene with a cap fleet we could not match.

paragon soul

This presented a unique opportunity for BoB. While Goonswarm was saving UNL from SCA, BoB could safely blitz down large numbers of towers in other regions. Ultimately, BoB used SCA as a distraction. While Goons had to bail out UNL regularly, BoB continued its offensive.

That said, I cannot say that BoB’s strategy was flawless when it came to this situation. Many times we would have a small number of Goon tackled caps on-field when BoB was not doing anything in particular, but we never got any interest from them in a hot-drop. As things stood, we were  little more than flak troopers to keep UNL from helping in the major fights further East.

The worst thing about SCA was not actually the official ops though, as those were often rather exciting. It was the soul-crushing boredom of living in Period Basis and fighting in Paragon Soul against Russians. The enemy’s player-base was never online in U.S. prime, so we had no one to roam, and we had no other nearby targets.

We had originally joined the GBC to fly in major battles, and being a meat-shield / decoy in the game’s most boring region was slowly wearing on us.

My solution was to start pirating in my old home-system of Yong between major ops. What started out as me soloing, or occasionally flying with 2-3 others, quickly became what everyone wanted to spend their time doing.

I could write many entries on this period of our history, but it suffices to say that low-sec piracy and roaming Providence probably saved the corp from losing a huge portion of our best members due to a lack of “pew pew” goodness. Some liked it too much and never left, which is another story altogether.

When BoB got disbanded, the story of which is now legend, things started to go down-hill very soon for the GBC as a whole. It was not long before Kenzoku was being perma-camped, and -MVN- eventually left SCA.

SCA would disband shortly afterwards, and ANZA would go on to join Mostly Harmless in the NC before meeting up with us again years later in IT Alliance, the reincarnation of BoB.

Our next step was *supposed* to be something like a cross between flying with our old IAC roaming crew and forming an independent, nomadic alliance (think Triumvirate). We were sold on a new alliance, but what the leaders of the alliance ended up getting us involved with was very different from the initial plan.

Foolishly, our new alliance, known as Puppet Masters (spelled in-game with some numbers in place of letters) ended up attacking PL renters in Fountain, and indirectly working to aid BoB once again.

Puppet Masters (ally ticker: PMS) essentially beat-up on Arcane Alliance, an incompetent Pandemic Legion (PL) renter, before getting smothered by PL and Sons of Tangra (SOT).

Against SOT and the PL renters, we did very well in some battles, and we did take several systems. However, PL was far was too much for us, even on their own. When they had SoT at their side, we had little chance.

We had some excellent corporations in PMS, but the mission was all wrong. We needed to be nomadic, or attack a weak link somewhere if we really wanted space. What we could not do was challenge one of the strongest alliances head-on without a coalition effort behind us.

-MVN- was rather upset about the “bait and switch” promises of the Puppet Master leadership, but we stayed longer than we should have because of the great FCs and goddam entertaining remote-rep dominix gangs.

When PMS was beaten, the corps scattered to the wind. So much potential was wasted here, it was sad. However, many of the corps in this alliance were simply better suited to roaming in small gangs, and it was a bad fit for them to get involved in 0.0 warfare.

Returning to what I had now firmly established as a core -MVN- tradition, we went wild in low-sec once again. Yong was our island in those days, and the kill-board was always a nice shade of emerald.

It was around this time that we noticed Atlas making a stir in the Southeast. If there is one thing that we like in -MVN-, it’s an alliance that shakes things up and causes trouble for people that have gotten too comfortable.

While the anti-BoB coalition was fighting in the SouthWest, Atlas made a bold land-grab attempt and was successful in forcing UNL (who we had fought in IAC and SCA) out of Omist.

We were impressed by Atlas, and  we wanted in, so Avi went through some people he knew and we got the invitation we wanted.

Atlas started off perfectly, with non-stop warfare. It was an insanely active alliance with unbelievable capital numbers logged in 10+ hours a day. We steam-rolled hundreds of large towers with incredible alacrity, and eventually took more space than we could ever use.

Omist was already under Atlas control when we showed up, but we were fully-involved with the conquest half a dozen other regions including Detorid, Insmother, Immensea, Wicked Creek, and Scalding Pass.

The conquest of Immensea was particularly sweet for veteran Mavericks because we finally got our revenge against UNL, who disbanded shortly after we took their space. Having fought them bitterly in SCA, and to a lesser extent in IAC, it was pure joy to see them driven from their stations.

Atlas didn’t just annex territory for itself either, AAA benefited as well by expanding into Feythabolis and Tenerifis through cooperation with Atlas, and various middle-power alliances were installed nearby. It was also around this time that Initiative moved from the North to the South, further strengthening the South-East coalition.

However, this wasn’t an uncontested campaign by any means. We were constantly being watched by hostiles who had staged their cap fleets in Curse, ready to pounce if we showed a vulnerability.

There were huge fights where Razor, PL, Goons and others all faced off against AAA/Atlas and various local allies like Aggression and later Primary/GC/CoW. The fact that a coalition without BoB could fight Russians, PL and some of the Northerners simultaneously prompted most people to dub Atlas the game’s newest super-power.

After establishing an immense empire, Atlas became the landlord to many alliances. There were occasional fights with Red Alliance, who were upset about losing their never-before-conquered home system of C-J, but nothing particularly interesting happened.

-MVN- had gone from Providence malcontents, to GBC underlings, to well-known members of what was now unambiguously one of the game’s strongest alliances, but we didn’t do it to sit back and grow complacent.

With little left to do, we roamed to Curse often. I have loved Curse since my time in IAC, so this was a destination where I often lead gangs in those days. We also ran low-sec ops as a corp with some friends outside the alliance, such as Core Impulse.

When the plan to form IT Alliance was drawn up, Avi was contacted by Molle, who wanted us to come on-board as equals in the same alliance this time, instead of merely being pets.

Avi was always a bit of a BoB fan boy, and with nothing compelling to fight for in the South East (except for moon income and safe CSAAs) we took a huge risk and left. It suffices to say that Bobby Atlas was mad about this, having asked Molle personally not to recruit Atlas corps.

Atlas tried to kill our supers on the way out, but they failed. A few got trapped, but were extracted later with some help from friends still residing in Atlas. I don’t really understand Bobby Atlas’s fury, to this date, seeing as we were essentially giving the other Atlas corps a ton of moons that belonged to us in order to go on a risky adventure in Fountain & Aridia.

It’s also important to note that, when we left, Atlas was running one of the strongest coalitions in Eve history in peace-time, with no clear threats on the horizon. 

IT Alliance started by basing from low-sec and systematically taking PL high-end moons in Aridia. PL was not exactly excited about fighting over low-sec moons, and IT built up momentum with some early victories.

Sensing that holding space had made PL soft, Molle called for a surprise invasion of PNQY. The Fountain campaign was where IT was at its best, with every corp active and committed to a single goal.

I was drawn away from Eve at this point, only logging in to change skills. I missed nearly all of the Fountain campaign, and -MVN- turned to Perseus “PK” Kallistratos for U.S. timezone fleet command. Today, PK is one of the best known FCs in Eve, but back then he was still working to prove himself.

Fortunately, our pilots showed up in great numbers for this war. When Fountain fell, it was a truly exhilarating moment. Reading about the massive slaughter of PL super-capitals in Y-2 made me proud of the corp.

In contrast, the disappointment when Delve fell without a fight was palpable. We were all dressed up with nowhere to go. We had our appetizer with no main course.

It was time to do a little empire building and enjoy the spoils of war. Unfortunately, not being the favorite corp of the powers that be in IT, we were given a constellation with no stations and Y-2 (the ideal station system that connected to our territory) was given another corp instead.

The industrial side of the corp flourished, and we built ourselves 3 stations. If you visit 5-C in Delve, you’re in our corporation’s old capital system! Our combat pilots ratted between corp-run roams, built supers, and generally saved up for future events.

Unfortunately, with no alliance ops planned for a long time, IT Alliance started to look and act much Atlas, whom we had left precisely because there wasn’t anything going on. If the only things you corp does are corp-run roams, the unity between corporations  in the alliance simply doesn’t develop sufficiently.

When the northern invasion came along, this was a much-needed source of excitement. Things started off slow, and stayed slow for a long time as IT slowly took tech moons.

Seeing that a moon-grind was breaking morale, the coalition decided to make a push for H-W. Due to some mistakes here, the H-W operation became a major sore-spot in Southern relations. The war effectively ended after H-W.

It wasn’t impossible to find hostiles in the South at this point, but with a ton of standings left over form the Northern war, it wasn’t exactly convenient either. The resets that followed only allowed dog-piling hostiles to blob our former allies a few months later.

The Syndicate/Cloud Ring campaign was a very uneventful and foolish venture, robbing an “enemy of my enemy” of moons we didn’t need and providing few memorable fights.

When we were eventually invaded by the NC + “Cluster-Fuck Coalition,” a long series of events came to a head, resulting in serious internal drama. When issues didn’t get resolved, IT started to implode.

-MVN- stepped up in a huge way, deploying SBUs all over Fountain and running daily ops, ranging from ninja capital-drops on hostile infrastructure to engaging hostile blobs out-numbered in “sniper hacs” or bombers.

Our FCs, in particular Perseus Kallistratos, were heroic in their efforts to provide small victories and maintain morale in the U.S. timezone.

Unfortunately, no matter how many great timers we handed the alliance, it was meaningless if we couldn’t win again in Euro prime. Malaise spread like a plague. By the time 6VDT fell, some of the oldest and largest corps in the alliances announced they would follow the three that had already left.

A meeting was held regarding the future of IT Alliance. -MVN- was one of the few corps that wanted to fight for Delve. Even if we couldn’t win, we wanted to make it difficult for the enemy and regroup to reclaim space later with our pride intact.

With insufficient support for this proposition, IT Alliance announced that it would make no effort to run defensive ops for our remaining (and virtually untouched) regions outside Fountain. It was a shameful day for IT Alliance, and we were deeply perturbed.

The alliance continued to shrink, and after waiting to see if things would improve, we decided it was time to have a little fun again. Without leaving IT, we moved our pilots to Curse for corp-run ops while contemplating our options. By this time most of the remaining IT corps had done something similar while waiting for the inevitable.

While IT was being shut-down administratively, some corps opted to stay in IT on a casual basis, and we were one of them. Though many key corps had decided to leave the alliance, we felt no rush to join another alliance.

We wanted to play together as a corp and focus on having fun for a while before accepting any offers. It was meant to be a vacation.

However, the offer of AAA membership strongly resonated with us. AAA provided many of the things we would eventually go looking for if we decided to leave IT, and since an offer this good doesn’t come around that often, we decided it was too tempting to pass on the opportunity.

If IT Alliance was still alive in any sense, or planning on fighting for its space, we would never have joined an alliance that was hostile to them in the past, but as things stood it made absolutely no difference where we went as far as the fate of IT Alliance was concerned. There is no saving a group that has completely given up on itself.

We did not, as a corp, participate in the taking of any IT Alliance sovereignty while in AAA. IT Alliance was dead, with a couple demoralized corporations opting to stick around simply because they had no desire to log in anymore, but we still had our principles.

As for -MVN-, we suddenly found ourselves living in Catch once again. In some ways, we had come full circle, but the -MVN- of IAC was nothing compared to the -MVN- of AAA. As individuals and as a corp, we had enhanced our capabilities many times over.

Living in Catch allowed us to roam Curse, pirate in low-sec, and still keep our industrial sister-corp happy by providing sovereign space to operate in. Initially, AAA was just an orgy of roaming PvP. In the U.S. timezone, MVN had other competent corps to work with, including Blackwater USA.

Some of the highlights of our time in AAA include catching various hostile super-caps, like this MM Aeon in Yong. One of the most memorable ganks was a titan kill in Hemin, after the guy was hot-dropping virtually anything his friends could tackle.

Two in one week

The first territorial warfare happened mid-to-late 2011, when the DRF started dominating the entire Eastern half of Eve. Before their entire coalition showed up, AAA dominated Russian alliances like Red Alliance and XxDeathxX. The biggest victory was the fight in 46DP, where only the ability to log-off saved the hostile super fleet.

Sadly, by August 2011 the DRF was fully mobilized against AAA and its southern allies. The DRF took HED after a few days of hard fighting due to over-whelming super-cap numbers.

The most important ally had been Nulli Secunda, who had a great relationship with our U.S. timezone ever since  we  helped them to crush Morsus Mihi in Delve.

batphone

This partnership would be greatly tested later in 2012 when the Honey Badger Coalition decided to turn a supposed “thunder-dome” in Delve into the beginnings of a campaign of conquest across most of the South, but for most of 2011 and 2012, AAA-S2N relations were excellent.

Long before the HBC invasion, the South had to find a way to deal with the DRF, a coalition that was equally imposing in its day. In many ways, after the honeymoon period in AAA where we joyfully roamed the south, the story of our time in AAA has been about playing the role of a perpetual under-dog.

Despite being the #1 alliance on Battle-Clinic and also, according to CCP, the most destructive alliance in Eve history, AAA was neither equipped nor inclined to properly deal with coalition-level warfare.

AAA has always preferred smaller blue lists, has no real diplomats to speak of, and generally resets anyone it doesn’t respect on the battlefield. AAA also maintains a large renter network, rather than absorbing weaker alliances into a formal coalition like the CFC does.

The post-BoB/IT Alliance reality had left a gigantic mega-coalition including nearly all portions of what we would later call the HBC and the entirety already familiar CFC all in one tent. The problem was, there was no more BoB  to cooperate against. The dragon was slain, so to speak, and with no common enemy to rally enormous coalitions of coalitions against, the leaders of this grant mega-coalition faced a real crisis.

wDxeKtr

AAA was then used, for nearly all of 2011 and 2012, as a pressure valve for these large coalitions who had too few enemies left in the game. When the large blocs needed a way to justify their enormous blue-lists, they would attack the South, where alliances like AAA are inclined to keep their coalitions smaller and more elite in nature. Sadly, elitism does not win sov wars anymore, what you need is diplomacy and numbers.

Fortunately for AAA, in early 2012 a massive civil war broke out within the DRF, with Solar and XxDeathxX facing off against each other. Allying with Solar, the more respectable and skilled of the two alliances, and also one that had not played a role in attacking HED earlier in the year, AAA quickly swung the DRF Civil War in Solar’s favor.

aaa prism

Notably, NCdot and PL  supers were caught in LXQT, and a massive fight ensued with AAA/Solar winning the day. With even their elite mercenaries being preyed on, it was a clear signal that the DRF was at its end.

By March 2012 the final battle would be fought in C-J, the historical home of Red Alliance, with PL debuting their “slow-cat” carrier doctrine against us. We won the day, and proceeded to camp DRF assets, killing many jump freighters and carriers in the massive evacuation.

After the DRF civil war had ended, AAA and Solar went their separate ways. Although the potential for cooperation was present, Solar and AAA live in very different corners of Eve, and there was no big threat at the time to worry about. AAA is also not prone to building large coalitions that span across the galaxy.

Some wanted to take the fight up to the CFC, and AAA did in fact have a brief northern deployment, but the raw numbers of the CFC made it hard to do anything significant. Sadly, asymmetrical sovereignty warfare in Eve is limited to cheeky bomber runs currently. There is not a great solution for a 3000 man group that wants to undermine a 50,000 man group with defender’s advantage on their side.

tengu

At this time, I must confess my attention was away from Eve. I would log in for skill changes, but the Northern fights and much of the HBC v.s. AAA fights that went on in late 2012 are primarily known to me second-hand.

I flew in some ops against the HBC, and as someone who was in communication with many top AAA FCs, I will say that I feel the situation is largely misunderstood by the Eve community. However, this is not the area where I want to make that argument.

That said, I will not deny that being so out-gunned that we couldn’t even un-dock most of the time prompted many in the corp to long for a change of pace.

Not only had AAA fought IT Alliance, Initiative + PL, and the DRF – each time in the position of the underdog – we ended up being relentlessly camped by the HBC, who had no real other options for a sovereignty warfare as long as the CFC remained blue to them.

8H12d

In all other cases, patience yielded a lucky turn of events for AAA in the end, but no such reprieve came in the war with the HBC. As such, the top level English-speaking AAA corporations started to get increasingly tempting offers from some of the premiere alliances in Eve.

Importantly, and I cannot stress this enough, the plan remained to “wait it out” until the political map changed in 0.0. Good corps can entertain themselves even if their alliance is completely hamstrung by a superior foe, and so we jump cloned away to have our fun.

Every good corp in AAA had plenty of offers from other alliances, but no one wanted to be “that guy” who is the first to leave at any sign of trouble. In MVN, we were actually expecting to re-take Catch way down the line, perhaps waiting as long as a full year. Catch was AAA’s Lonely Mountain, and we fully expected to be playing the role of the dwarves for quite some time.

dwarves

Even among those who wanted to change alliances, no one wanted to leave under bad conditions. Doing so makes you look like a bunch of self-interested assholes. That being the case, we were shocked when we learned that Blackwater USA (BUSA), our most important collaborator in the U.S. timezone within AAA, was joining PL.

It’s one thing to bail on an alliance in trouble, but to join the people who are actively fighting your alliance is really quite a slap in the face to your former comrades. The BUSA betrayal sent shock-waves though AAA. We got word within 24 hours that at least 2 other corporations crucial to the success of AAA were leaving.

As such, the top leadership of -MVN- was given something of an opportunity. With AAA transforming into a 100% Russian alliance, we were given a free pass to leave with dignity, so long as we didn’t join a regional enemy. The question was, where to go?

We could not possibly have been more pleased when Black Legion extended an invitation.

The BL invite not only allowed us to join a smaller, more skilled group of players than some of the other choices available to us, but it would mean we were assured some memorable fights in the future.

mMERf

In joining Black Legion, we had essentially chosen to forget all about fighting for sovereignty, at least for the foreseeable future. We got to kill people all over the galaxy without red-tape getting in the way, and most members of our corporation felt truly honored to join what was viewed by many as the top “L337 PvP” outfit in the game at the time.

Black Legion would be the last alliance we ever joined, and fortunately the experience lived up to its hype. Elo Knight is not over-rated, he’s one of the best FCs in the game without any doubt, and BL had a couple other people who were only a few notches below him in terms of talent. At this point, BL was probably the trendiest alliance in the game, with a spotless public image. BL was seen as the “dark horse” of null sec and a huge number of players wanted to fly with them.

After the news about MVN joining BL had broken, and we were deluged with applications from pilots who wanted to come along, but we denied nearly all of them, accepting only a small handful of all-stars and longtime friends of the corporation. Makalu and a few other senior AAA guys were among those who came with us.

We had lots of fun in BL, roaming frequently and generally appreciating having highly competent fleets to join. We also got in on numerous capital and super-capital slaughters, including the infamous Asakai Incident that made it into mainstream press articles.

Black  Legion in Asakai

Black Legion in Asakai

MVN Command quickly made efforts to ensure we would fit in with our new alliance. Our first major step was to disbanded our industrial sister-corp, since BL is far too nomadic for an indy wing to make any profit. These people would just be targets for our enemies. We also slimmed down MVN by a very considerable amount, dropping some of the questionable recruits that had come aboard during our time in AAA.

The problem was that we had expanded far too much over the last year. Making matters worse, as we added sub-par (by our standards) super-cap pilots to bolster our ranks in the war effort, many of the critical veterans were growing inactive. I’m as guilty of this as anyone. Having lots of new blood come in at a time when the leadership is not playing much is never a good situation for a corporation trying to maintain the image of a home for elite pilots. With our CEO almost entirely AFK, a couple of officers were left to handle nearly everything, and we simply didn’t kick all of the people we really needed to. Some fools slipped through the cracks, and it cost us dearly.

We were barely in the alliance when some idiot lost a super-carrier moving it across the galaxy un-scouted. This person missed our first official super-capital movement operation, and he didn’t wait for next one.  A second loss from another fool followed not too long after. While idiocy ended with the second loss, the damage had been done to our image forever. MVN was getting mocked in BL alliance chat, and our officers were hugely demoralized.

We minimized the damage from these public relations disasters by kicking lots of people, performing well in future ops, and generally trying to prove we were as horrified as the rest of the alliance by these losses. We didn’t get kicked, and these events weren’t the reason we left BL later on, but they did act as the straw on the camel’s back for many MVN officers. Internally, the few active MVN leaders were growing tired of having to fix other people’s mistakes. If you’re not careful, Eve can slowly transform from a hobby into an unwanted second job.

With many of our leaders AFK (myself included), the remaining active leadership of MVN started to talk amongst themselves about moving elsewhere. Famous FCs and top players in our corp had standing offers into other BL corps, and/or other top alliances (including PL where many MVN migrated), and this created a strong temptation to jump ship if MVN couldn’t maintain a high standard of play.

It was at this time that I started getting bored of Eve, a process that tends to occur more and more quickly every time I re-sub it seems. I wasn’t around when the leadership started discussing leaving, but I knew those talks were happening. From what I understand, the loyal commanders who remained asked our CEO to return full-time, or else they were going to walk. He knew he couldn’t meet their demands, so everyone made their plans for the future.

Black Legion corps were kind, and they offered to take in pilots who were interested in staying with the alliance, although I don’t believe many actually choose to stay with BL. This might seem surprising, but while our leadership loved Black Legion, many of our regular pilots actually missed living in a sov-holding alliance with isk-making opportunities, large fleet ops, and the other trappings of sovereign 0.0 life.

Ultimately, our CEO realized he just didn’t have time for this game anymore. He cancelled his account and left the following message in the Corp MOTD:

Avi Final Words to MVN

With MVN shutting down, people moved on. Some people quit the game entirely, many Mavericks went to Pandemic Legion, and as for me… I stayed put. I knew I wouldn’t be playing much Eve anytime soon, so joining another corporation without being able to commit any time seemed pointless at best, and a waste of others’ good will at worse.

I’m actually still here. I’m still in MVN. The year now being 2014, the corporation still technically exists in-game. I’m not playing Eve, but I haven’t removed my character from the corporation. I have even killed a few people under the now defunct corporate ticker on a whim. Score one for the zombie corporation!

To wrap things up, it’s very emotional for me to write about the end of The Maverick Navy, but I feel that it is a story worth telling. In hindsight, MVN had some incredible peaks in this game. At certain moments, I believe MVN was actually pound-for-pound the best U.S. timezone corp in Eve. You don’t have to be large if you can get high participation from trusted members on a daily basis. That said, we were rarely talked about as much as our competitors. I believe this is because we were quieter on forums (at least until some of our FCs started Kugu-posting), we formed years after the game started, and we had a rather inauspicious beginning. We took some truly shitty gigs in alliances that didn’t bring us much glory.

One major recurring problem was that we continually joined alliances that were strongest in non-U.S. timezones, and while this gave us a chance to shine, it also ended up pitting us against much larger forces in our prime. MVN stepped up to lead U.S. timezone fleets in SCA, IT, and AAA when no other corp did. MVN was often fighting with a handicap because of timezone issues, but we promoted our own “corporate culture” and ran lots of internal “fun pvp ops” to keep morale up, and I believe that was our secret to success.  At the very least, MVN was by far the most entertaining corp in every alliance we joined.

Flying with the original MVN crew taught me the ropes of basic low-sec PvP. Without them, I might have quit this game never having discovered what it has to offer. Later on, when we joined the “dark side” and adopted NBSI standings, we made enemies of CVA, and I have never had so much fun as I did playing the role of space-pirate out of the Yong system.

After that point, we were mostly involved in sov warfare. Those memories are more mixed, since I have always hated laggy blob wars, but I found ways to have fun even in the chaos of sov wars.  If anything, my time soloing and leading MVN roams became even more enjoyable when it felt like a vacation from the grind of sovereignty warfare.

TOP GUN

MVN certainly grew from humble beginnings, starting out as slightly-unruly Providence residents before going on to fight in major alliances like Atlas, IT Alliance, and AAA. Some would accuse us of joining the biggest names in each era, but if you look at the record, we always joined alliances before they became dominant – not at their peaks.

We joined Atlas before its peak, just in time to bulldoze multiple regions, and we left during the prosperous times, long before it showed any sign of decline. I was always proud that we turned down what appeared to be free monthly ISK in Atlas to gamble on IT Alliance’s assault on Fountain, which PL appeared poised to defend with lots of help. We ended up winning big for a long time in IT Alliance before that all went down hill. AAA was also amazingly fun for us before the DRF (and later HBC) decided bring much larger fleets than we could hope to handle to our doorstep. It’s actually rather regrettable that AAA was used as a distraction to keep gigantic coalitions from fighting each other, and in the end it didn’t prevent a TEST-Goon war, it was merely a speed bump.

In conclusion, I’m proud of MVN’s tenacity. We always stayed with underdog alliances for longer than most would, even when they were getting dog-piled by superior numbers. We also never joined an alliance that was already in the position of being within the dominant coalition in null-sec. We were always looking to stir things up – violently – never to settle down. That was what MVN was truly about.

To all the former Mavericks, I wish you the best of luck. See you all in space, or in any other games where our paths might cross.

8 Responses to “-MVN- Memorial Page”

  1. ❤ from one original Mavericks to another. It was great being able to reminisce about our long history together. I remember warping to a gate in providence in my megathron (likely X6ABY if i remember) and being stunned to find a 20 man -MV- bs gang. Even fleets like these were rare in 2007.

    Hostiles were near, so I asked MvHades in local if i could join up, he gave me the OK and i would never look back to my shitty corp i was running with 15 members again!

    It's been a great 4 years flying with all of -MVN-, though i wish some of the older guys were still around, I am definitely impressed with how this corp has grown in size, and cohesiveness. Our future as a major power in -A- will slowly come to fruition, like it has for every alliance we've been in.

    Penis,
    Ackren

  2. […] was recently inspired to write a short account of the history of -MVN- from my own perspective. It has been added as a static page of the blog under the […]

  3. Magnus C Says:

    Thanks, Easley. It’s cool to hear the story of MVN’s past.

  4. […] the way, since -MVN- has changed alliances, I actually took some time and updated the -MVN- Corp History page up to the present time. I still want to edit that section a bit, but the general gist of what […]

  5. Gerrin Deveroux Says:

    I enjoyed my time with -MVN-, those 18 months were my happiest of times in eve with almost constant pew to be had. I had little faith in BL, so when -MVN- made the move, i opted out. I have since rejoined -A- to reinforce the heavy AU TZ, its slow, but hey, rather -A- than those damned goons/testies or pl right 🙂

    Awesome writeup Easley, I miss the old days.

    Fly smart, safe is overrated 🙂

  6. Avicenna Sarfaraz Says:

    Thank you for everything.

  7. Perseus Kallistratos Says:

    We’re back.

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